Independent game art studio / 2026

WE BUILD
WORLDS
WORTH PLAYING.

Distorted is a game-art studio helping ambitious teams turn rough ideas into production-ready worlds. Environment art, assets, materials and in-engine polish — without the agency bloat.
Let's build something

SELECTED
WORK

LAUNCHED
GAMES

Steam ↗
Waiting for the endRise of a Legend
Environment / Unreal Engine
SkycastlesCorsair Cove
Materials / Texturing
DreamscapePioneers of Pagonia
Worldbuilding / 3D

3D Environments

BucketStraw hat
Riverside
Modular Kit / Materials

Starfall
Level Concept / Isometric
Troll
Illustration / Storybook
FinalSketch
Caveterna
Concept Art / Interiors

2D Concept Art

Nightingale Hills
Concept Art / Town Design

YOUR TEAM HAS A GAME TO SHIP. WE HELP BUILD THE WORLD.

Bring us the brief, blockout, moodboard or ugly prototype. We'll figure out the art production needed to turn it into something players want to explore.

What we do

FROM
CONCEPT
TO POLISH.

Concept Art 01
Environment Art 02
Modular Asset Kits 03
Props & Set Dressing 04
Materials & Texturing 05
Unreal Engine Integration 06
Optimization & Polish 07
Art Direction 08

HOW WE
WORK

Small team. Direct communication. Production-focused from day one.
01 / DISCOVER

Understand

We get the brief, references, technical requirements and what “done” actually means.

02 / PLAN

Scope

We break the work into clear deliverables, milestones and a realistic production plan.

03 / BUILD

Produce

Our artists build the assets and environments while staying inside your project's visual language.

04 / DELIVER

Polish

Final integration, revisions and handoff. No mystery files. No disappearing act.

Have a world to build?

LET'S MAKE
IT REAL.

Tell us what you're building, where you're stuck and what you need. We'll get back with a practical scope — not a sales presentation.
Pick a starting point
Start a projectWe have a project and want to scope the artRequest a quoteWe know the deliverables and want a priceAsk a questionSomething else - availability, process, rates